game-based learning

Game-based learning or GBL is learning through games. It can be simply differentiated from Gamification in that the latter is adding game-like elements to non-game situations to encourage a specifc desired behavior (eg. corporate reward programs). GBL is an example of project-based learning

In a classroom, gamification is integrated in such a way where students receive consequences based on class-related behaviors (eg. students earn points for helping other students, playing as part of a team, producing exemplary work, etc).

GBL relates to the use of games to enhance the cognitive residue of the learning experience, be it from the game's content or the academic curriculum itself.

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